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The player takes on the role of the junior Sheriff while playing the game. The player would aim to liberate the citizens and grant them the freedom that they deserve. The game makes use of the combat skills of the player and depends on how the player explores his surroundings, using available resources for the best of his use.
Far Cry 5 was released worldwide for PlayStation 4, Windows, and Xbox One in March 2018. It received mostly positive reviews, although it was the subject of controversy after being announced alongside a period of heightened political conflicts. Critics praised the open world design, visuals, gameplay and soundtrack but directed criticisms towards its story and some of the characters. The game was a commercial success and became the fastest-selling title in the franchise, grossing over $310 million in its first week of sales. Several releases of downloadable content were subsequently published. A spin-off title and sequel to the narrative, Far Cry New Dawn, was released in February 2019. A successor, Far Cry 6, was released in October 2021.
Similar to its predecessors, Far Cry 5 is a first-person shooter set in an open world environment which the player can explore freely on foot or via various vehicles. Unlike previous titles in the series where the player takes on the role of a set character, the game gives the player the opportunity to customize their character's appearance.[1][2] While the player has a variety of ranged and explosive weapons to fight against enemies, the game places a renewed emphasis on close-quarters combat compared to previous Far Cry titles by introducing a wider range of melee weapons.[3] In addition, Far Cry 5 features a new weapons ballistics system that includes elements like a bullet dropping over a distance to increase realism.[4]
Creative director Dan Hay described the design of the open world as being modeled on the outposts from previous titles in the Far Cry series. These outposts represented a small section of the map occupied by enemy forces and the player was tasked with liberating them by killing or neutralizing the enemy presence. The outposts were designed with multiple approaches for the player to take and it was this element that the development team tried to recreate in the wider game world of Far Cry 5. The player is dropped into the game world with little context, direction or objective markers and is instead required to navigate the world on their own. Hay expressed a desire to create what he termed the "anecdote factory", a game where two players could venture out from the same point in opposite directions and have entirely different experiences that they would then share with one another anecdotally.[5] To assist with this, most of the game world is accessible to the player after completing the game's introductory missions and they are free to advance through these areas as they choose; by comparison, previous titles in the series gradually opened up the game world to the player with story missions guiding their progress through open areas. Completing actions within a region earns the player "Resistance Points" which cumulate to trigger major story events. These Resistance Points also contribute to the "Resistance Meter", which divides each region into three tiers representing the region's relative level of difficulty. For example, on entering a region for the first time, the player will encounter basic enemies; however, as the Resistance Meter increases, the player will run into a wider variety of enemy archetypes, culminating in aerial patrols and airborne assaults.
Far Cry Arcade allows players to build and share small maps that have single player, two-player cooperative, and multiplayer objectives. Players are able to construct maps using assets from Far Cry 5 and its downloadable content, as well as Far Cry 4, Far Cry Primal, Watch Dogs, Assassin's Creed IV: Black Flag, and Assassin's Creed: Unity.[10] While a separate mode from the main game, the Arcade mode can be accessed from arcade cabinets scattered around the game's map; successfully completing these maps can earn in-game money and other rewards for the main campaign.
If the Deputy chooses to resist, Joseph forces the Deputy to fight and revive their hypnotized friends. Radio broadcasts throughout the game have suggested that the world outside Hope County is spiraling into chaos and a nuclear war is imminent.[16] These fears are realized when Joseph is apprehended and a nuclear bomb detonates in the distance. The Deputy, Whitehorse, Pratt and Hudson flee with the captured Joseph to Dutch's bunker. They crash their truck into a tree, which kills Whitehorse, Pratt, and Hudson. A freed Joseph carries the unconscious Deputy to the bunker. The Deputy awakens handcuffed to a bed with Dutch dead on the floor. Joseph laments the loss of his family and land and asserts this is "the Collapse" that he had prophesied. He tells the Deputy that with the loss of his family, that they are all he has left and that they are family now. This ending leads into the spin-off Far Cry New Dawn.[15][16]
Prior to the game's release, Ubisoft announced to release three episodes of downloadable content titled Hours of Darkness, Lost on Mars and Dead Living Zombies. Each episode tells a stand-alone story focusing on a secondary character from the main campaign.
Hours of Darkness takes place during the height of the Vietnam War. The player takes on the role of Wendell Redler (Billy MacLellan), a door gunner known by the call-sign Python 2-5. Python's helicopter is shot down while on a mission to scout the positions of North Vietnamese forces in a wide jungle valley. He is taken captive by the North Vietnamese Army, but escapes during an airstrike. He recovers a radio from the downed helicopter and is instructed to cross the valley to an extraction point. What started as a reconnaissance mission becomes a rescue mission as Python locates his squadmates Joker, Moses and Yokel (Alex Weiner). As he ventures through enemy territory, Python frees South Vietnamese prisoners of war, sabotages anti-aircraft batteries, kills North Vietnamese commanders and survives the spraying of Agent Orange. When they arrive at the extraction point, Python and his squadmates fight off waves of soldiers as they wait for the helicopters. The survivors are safely extracted and flown out of the valley.
Dead Living Zombies follows Guy Marvel (Giles Panton), an auteur film director who has a reputation for being impossible to work with. The style and tone of Dead Living Zombies are very different to the main story campaign and other downloadable content episodes, relying on parody, meta-humour and irreverence over plot. It recounts Marvel's career and how he wound up in Montana during the Eden's Gate incident. The early days of Marvel's career see him accosting established directors with unsolicited pitches for zombie films. While the directors try to see the merits of his projects, it quickly becomes apparent that they are gratuitously violent with little plot or character development and the directors lose interest. Marvel tries to adapt his pitches based on the feedback he receives, but is told that his films should "say something about society". He becomes frustrated when a director tries to seize creative control over pitch for a global warming-themed zombie film. Realizing that he has been approaching the wrong kind of director, he finds some success when a studio picks up his idea for a summer blockbuster called The Fast and the Fiendish (based on The Fast and the Furious franchise) and he receives his first screenwriting credit. His final pitch is for Laboratory of the Dead, which is positively received by a director who loves everything the others hated about Marvel's films. Marvel admits that he has no experience directing films and is offered a job directing Blood Dragon 3 in Hope County.
The game was developed by Ubisoft Montreal and Ubisoft Toronto with Ubisoft Kyiv, Ubisoft Shanghai and Ubisoft Reflections offering assistance.[17] Dan Hay, who served as lead producer for Far Cry 3, was the lead director, with writing led by Drew Holmes, who had previously worked on BioShock Infinite and its downloadable content.[18] The game continued the series' practice of using the Dunia Engine, a modified version of the CryEngine.[19][20] The team chose Montana as the game's setting, as the state lies on the frontier of the United States. To create a realistic environment, the development team visited Montana for fourteen days to collect information regarding its biomes, environment, and the "self-reliant" nature of the locals, who do not want any authority or outsider to intervene in their life. The development team had previously carried out a similar research excursion to Nepal during development of Far Cry 4.[21] As the development team was no longer satisfied with having one core antagonist in each game, the cast of antagonists was significantly expanded.[22]
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